We’ve improved the newly created AI: DAI.
Units now continuously aim and wont lag behind, 2018 is here after all!
And more options added to the in-game options window, like resolution, window position, camera smoothing, tree wind, and more.
When tracking a player’s camera… your view/radar will be equal to what that player is seeing.
Our engine replacement trees can now catch fire and propagate it to their neighbors. To bad not much maps use engine trees.
We also bring lots of fixes and feature/code cleanup too.
We removed support for older engines to offer a consistent experience and balance. Unfortunately MacOSX users can’t run these newer engines. At least until SpringRTS Engine version 105 comes out which probably brings support back, but that will take a while.
Thank you for testing!
(This goes to lobby download. If you already have that, download via lobby or use this link)
Quick update to BA 10.07
Hello everyone! We are just dropping a quick update to touch the issues which went out of sight during BA 10.07 testing session. As may or may not have noticed in the last couple of days Juggernauts refused to shoot their main canons. What is more, there were few problems with the behavior of the newly implemented cloaking script (needed due to a new way of implementing CLOAK in new maintenance engine). Some units wouldn’t auto-cloak after walking out of the lab, also the automatic hold-fire widget didn’t work as it is supposed to. These two plus some minor different bugs have forced the dev team to release a quick bugfix.
Continue reading “BA 10.08: Hotfix, 1v1 tournament + more goodies”
BA 10.07 is finally here…
How is it going, guys? It’s been a while, huh? After a bit of a delay, we are finally dropping Balanced Annihilation version 10.07. Same as before, the long wait is going to be really well-rewarded. Again, there is a lot to talk about, so I will try to break it down in the most compact way possible for a better understanding of the changes. This update gently touches many different aspects making tiny improvements here and there, but there are some focal points to discuss. BA 10.07 features a tiny boost in Kbots mobility, an in-game voice/notification system, a major improvement in transporters’ behavior and control and new fancy effects. So, without further ado, here are the most important changes coming with BA 10.07.
Continue reading “BA 10.07: Kbot mobility, transporter fix, voice system”
BA 10.03 is live!
We are only three weeks into playing the new fancy BA and already a third update hits the stage! BA 10.03 brings some minor graphical bugfixes, a new experimental setting and an improvement to the endgame condition script. As a result of the latest discussion on forums, we came to the conclusion, that the prevent_combomb script (a.k.a. 1v1 rule) needs a redesign in order to get more consistent.
Continue reading “BA 10.03 End-game rules, bugfixes and adjustments”
Over the years the SpringRTS community has created hundreds of playable maps. On the other hand, their full scope may be a bit too overwhelming for players who are just beginning their journey with BA. Therefore we have chosen a list of quality ones, which are played most frequently. These packs include battlefields for duels, team skirmishes and FFA (free for all) matches. What’s more, we made sure that all of the maps inculded in the packet are up to date. Because some of them have many different versions, it is easy to get lost in it without such guidance. Hence, when a new version comes out and gets tested and accepted by the community it will be updated here.
Continue reading “Check out map packs!”
Good news everyone! If you are a long time BA player you have probably always wondered why the game lacks a proper website. The answer is simple, it’s a ton of work and BA maintainers always focus mainly on game development. As a result, we had no official place to point to for instructions. Lacking info, no proper installer or guides made the game unenjoyable for new players. We are happy to announce that this issue ends on this very day.
Continue reading “BA website is up!”