BA 10.07: Kbot mobility, transporter fix, voice system

BA 10.05

BA 10.07 is finally here…

How is it going, guys? It’s been a while, huh? After a bit of a delay, we are finally dropping Balanced Annihilation version 10.07. Same as before, the long wait is going to be really well-rewarded. Again, there is a lot to talk about, so I will try to break it down in the most compact way possible for a better understanding of the changes. This update gently touches many different aspects making tiny improvements here and there, but there are some focal points to discuss. BA 10.07 features a tiny boost in Kbots mobility, an in-game voice/notification system, a major improvement in transporters’ behavior and control and new fancy effects. So, without further ado, here are the most important changes coming with BA 10.07.

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BA 10.05: Vehicle balance and tons of bugfixes

BA 10.05 release

BA 10.05 update – this one is big!

How is it going, folks? Finally, the fifth iteration of Balanced Annihilation 10 arrives. It features a major vehicle balance nerf, adjustments in Unbalanced Commanders game mode and a lot of bugfixes. So prepare your Dguns and brace yourselves for BA 10.05! Continue reading “BA 10.05: Vehicle balance and tons of bugfixes”

BA 10.04: performance, unBA Coms, new icons

Check out BA 10.04!

Hello again folks! Better late than never, here comes the news about the new BA version. It’s been another great week of interesting games in Balanced Annihilation. In the meantime we are dropping another small update, welcome to BA 10.04! The dev team lately has set its focus on increasing the performance of default and frequently used widgets and balancement of the unBA coms game mode. Continue reading “BA 10.04: performance, unBA Coms, new icons”

BA 10.03 End-game rules, bugfixes and adjustments

 

Delta siege game with same colours team palette in BA 10.03

BA 10.03 is live!

We are only three weeks into playing the new fancy BA and already a third update hits the stage! BA 10.03 brings some minor graphical bugfixes, a new experimental setting and an improvement to the endgame condition script. As a result of the latest discussion on forums, we came to the conclusion, that the prevent_combomb script (a.k.a. 1v1 rule) needs a redesign in order to get more consistent.

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OTA Music and BA 10.01

Total Annihilation Cover Art top

Hey folks, it’s been a great week for Balanced Annihilation. After the release of BA 10.0 we had some awesome games this Christmas. We received a lot of insightful feedback from you guys. Thanks for all the kind words on the new release! Finally, we can return to the old way of doing things which is having weekly releases with much fewer changes. In the meantime, we have got some other good news (and music) for you. Enjoy!

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Check out map packs!

Over the years the SpringRTS community has created hundreds of playable maps. On the other hand, their full scope may be a bit too overwhelming for players who are just beginning their journey with BA. Therefore we have chosen a list of quality ones, which are played most frequently. These packs include battlefields for duels, team skirmishes and FFA (free for all) matches. What’s more, we made sure that all of the maps inculded in the packet are up to date. Because some of them have many different versions, it is easy to get lost in it without such guidance. Hence, when a new version comes out and gets tested and accepted by the community it will be updated here.

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BA website is up!

Ballanced Annihilation official website is up!

Good news everyone! If you are a long time BA player you have probably always wondered why the game lacks a proper website. The answer is simple, it’s a ton of work and BA maintainers always focus mainly on game development. As a result, we had no official place to point to for instructions. Lacking info, no proper installer or guides made the game unenjoyable for new players. We are happy to announce that this issue ends on this very day.

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